P+ - Giga Bowser - Subaction - SpecialHi
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 6-47 | 
                
                    | Hitbox set 0 hits: | 6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44 | 
                
                    | Subaction Index: | 0x1d4 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 60 | 80 | 75 | Normal | Burn | 5 | 3 | 3 |            | 
                            
                            | 0 | 1 | 3 | 60 | 80 | 75 | Normal | Burn | 5 | 3 | 3 |            | 
                
             
            Frames:8-23
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 50 | 20 | 365 | Slash | Slash | 3 | 3 |            | 
                            
                            | 0 | 1 | 3 | 50 | 20 | 365 | Slash | Slash | 3 | 3 |            | 
                
             
            Frames:24-43
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 50 | 20 | 365 | Slash | Slash | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 50 | 20 | 365 | Slash | Slash | 2 | 3 |            | 
                
             
            Frames:44-47
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 60 | 80 | 75 | Normal | Burn | 5 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 60 | 80 | 75 | Normal | Burn | 5 | 2 | 3 |            | 
                
             
            Scripts
            Main
            - Subroutine(0x1a558)
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- Subroutine(0x1e4d8)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- DeleteAllHitBoxes
- loop 4 times: - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x1a538)
 
- loop 5 times: - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 50, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- Subroutine(0x1a538)
 
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: -4.8128, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 60, size: 11.2, x_offset: 0.0, y_offset: 8.399983, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- Subroutine(0x1e500)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(true), Value(1)] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(81.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(true), Value(1)] }
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 48, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 2.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
 
- AsyncWait(52.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(5.0)
- SoundEffect1(6627)
- SyncWait(5.0)
- SoundEffect1(6628)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6628)
- SyncWait(10.0)
- SoundEffect1(6701)
- SyncWait(5.0)
- SoundEffect1(6699)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 2, unk2: 50 }
- AsyncWait(5.0)
- ItemVisibility(false)
- AsyncWait(7.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(49.0)
- ItemVisibility(true)
- AsyncWait(51.0)
- Rumble { unk1: 4, unk2: 0 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }